The virtual reality (VR) in education market is on a rapid growth trajectory, projected to reach $70.2 billion by 2031, at an impressive CAGR of 20.7% from 2024 to 2031, according to Meticulous Research®. The surge in demand is fueled by the increasing focus on e-learning, the rise in immersive VR technologies for corporate training, and the growing preference for interactive and personalized learning experiences. While the high cost of adoption remains a challenge, advancements in VR technology and AI integration are opening new avenues for immersive, engaging educational experiences.
Key segments driving the market include hardware, self-paced learning, and corporate learners. Hardware is expected to dominate in 2024, spurred by innovations in standalone VR headsets and the rising need for immersive tools in online education. Similarly, self-paced learning is gaining traction, offering flexibility and personalization through AI and adaptive technologies. The corporate sector leads in end-user adoption, with organizations leveraging VR for customized training and professional development, supported by data visualization and analytics tools.
Regionally, North America will maintain its dominance in 2024, driven by the presence of key players like Meta Platforms, Inc., Microsoft Corporation, and Google LLC, as well as a robust EdTech ecosystem. Investments in AR and VR education technologies and the region’s emphasis on e-learning further bolster its leadership. With top companies like Lenovo, HTC, and Samsung advancing VR solutions, the market promises transformative changes in how we teach and learn globally.